Once you reach the late game and acquire decent gear, you will often fill your entire charge bar in a few seconds with Prismatic Bolt or Flame Pillar, making any charge rate bonuses useless. This is a great skill as long as you have no intention of progressing to new game plus. Your expertise with charge lets you gain it faster, and retain it longer. The overall damage is also smaller than Hailstorm and the fire splinters don't add much. The fire equivalent of Hailstorm, although much worse because it's similar to Firebombs, as it deals no actual direct damage, instead covering the ground with fire that deals damage over time, so it cannot crit and doesn't benefit from Fire Brand. You call down burning cinders from the sky over a 15-meter radius, setting foes alight and increasing their susceptibility to fire damage. You can spare the three item sockets for +15% damage reduction more easily than 15 skill points. If you want to use the skill for its damage reduction bonus, I've got three words for you: Skull of Limoany. It has a fairly short duration, doesn't synergyze with Fire Brand and deals low damage. The aura only works against enemies at a very close range, which is the last place you want to be as an Embermage. Even so, you'll likely be better off spamming Prismatic Bolt than casting Infernal Collapse, because Collapse doesn't really offer anything other than a one-shot damage burst.Ī vortex of flame surrounds you, damaging foes within a three-meter radius. The damage is fairly decent, although the range of explosion is quite small and desperately needs the tier bonuses to increase it to an acceptable level. You create a concentrated sphere of heat, which suddenly expands outward in a devastating four-meter blast.Ĭreates an explosion at mouse pointer. Great fire-and-forget skill against groups of enemies and single targets alike. Also, the tooltip isn't lying – the pillars build charge very quickly. The damage is good, with a high chance to burn enemies, which means good synergy with Fire Brand. It creates multiple pillars of fire that spread out and seek enemies to kill. Blazing Pillars is good at building charge.įinally, a useful skill. You create giant pillars of intense flame that seek out and immolate nearby foes. Possibly the most useless skill in the entire Inferno skill tree. Of course, this means that Firebombs cannot crit or benefit from Fire Brand. This skill deals no actual direct damage, instead covering the ground with fire that deals damage over time. You hurl three gouts of flame that ignite the ground for three seconds and sometimes cause foes to stumble in panic as they burn, Firebombs gain no charge. Fantastic if you were to make a melee Embermage, but who in their right mind would want to, really? Magma Mace has a high chance to stun, procs life and mana steal on hit, gains the ability to break shields and slow enemy attacks with tier bonuses, and has a separate stacking fire damage-over-time in addition to its regular fire attack (both scale with Focus). Summons a huge flaming hammer and swings it in a wide arc. You summon an enormous mace of fire that channels the energy of your weapons, stunning foes in a five-meter arc and setting them ablaze. While the skill is not exactly terrible, I'd still respec the initial point into Prismatic Bolt instead. Its main damage comes from the burning damage-over-time effect, not the initial hit, which are both improved by Focus and +% fire damage bonuses. It's a quick-firing channeled attack, similar to the Outlander's Rapid Fire. You fire a channeled barrage of magma, piercing foes and setting them aflame.
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